You can sometimes flank a SU-76 and you can penetrate it easy without having to deal with its gun but be wary of any supporting units and the SU-76 turning to bring its gun to bear. Later game the panzer II can still find use, its reconnaissance role can help spot enemy defenses and react to enemy infantry attacks, but beware of any enemy tank, the 2cm cannon has poor penetration value, even against light tanks. Even infantry AT weapons can be a significant threat and anti-tank snares from British Tank Hunters, USF Riflemen, or Soviet Conscripts can leave this tank easy prey for other dedicated AT units. Watch out for AT guns as the Panzer II won't last long from them unless flanking. It can work well with Kubelwagens: the Panzer II clears out the area while Kubelwagen secures territory points. The Panzer II gives the OKW some badly needed bang for the buck and is an ideal early game rushing unit, it can be used to dominate infantry, its speed allows it to follow and wipe squads and to react to the enemy if they attack somewhere you weren't expecting. Generally considered the second-worst light tank in the game, next to the SdKfz 222 Scout Car, but still a necessary addition to the Oberkommando. Armed with a rapid fire 2cm cannon, it is effective against infantry and is good at pursuing retreating units but is no match for medium tanks and will lose to most other light tanks on a one to one fight. The Panzer II "Luchs" Light Tank is the basic light tank for the OKW.
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